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Section 2: The Game Components

Journal Entry: Wed Apr 9, 2008, 6:32 AM
Making Yen
- At the beginning of a game, players start out with 2000 yen each and is used to play any card. how do you get more yen as it is depleted? yen is made by winning duels, some event cards, Selling (putting into the discard pile, not actually discarding) items or location(putting into the discard pile)
- All Yen costs are in increments of ¥50
-on average idea cost measurements: 100 is Low, 500 is Moderate, and 1000 is High
Your Reputation and you: A brief look at Victory Points
Since Players are acting as a mangers or fighter promoter in SDL, they have earn reputation in the form of Victory points. When the game starts both players start out with 0 victory points or no reputation. As duelists start to win duels, player will earn victory points for each successful win. the more victory points you possess, the more advantages you get when playing cards that are directly effected by reputation. However you can lose reputation if a duelist or event ability gives you "bad reputation" or when a duelist is put in to the discard pile then players lose 1 victory point.
Playing Cards
Now that you can make yen, you’ll want to use it to play cards (Skills, events, duelists, items, and locations).
-You can play skills, duelists, items, and locations only during one of your main phases when there’s nothing else on the stack. events can be played at any time.
- To play a card, take the card you want to play from your hand, show it to your opponent, and put it on the stack. (The stack
is the game zone where cards exist before.) There are a few choices that you need to make right now. If the card is an Event and says “Choose one —,” you choose which of the options you’re using. If the card is an event it has a target, you choose what (or who) that target is. skills also target the permanents they’ll be attached. If the card has 100*X in its cost, you choose what number X stands for. Other choices will be made later, when the card resolves.
- Now check what the card’s cost is. subtract the amount necessary to pay that cost, and pay it. Once you do that, the card has been played.
- The card doesn’t resolve (have its effect) right away it has to wait on the stack. Each player, including you, now gets a chance
to play an events or an activated ability in response.
- When a cad resolves, one of two things happens. If the card is an event, it has its effect (in other words, you follow the instructions on the card), then you put the card into your graveyard. If the card is a duelist, item, location, or skill, you put the card on the table in front of you. The card is now in play. Any of your cards in
play is called a permanent because it sticks around permanently (well, until something happens to it anyways). Many permanents have abilities, which is text on them that affects the game.
- After a card or ability resolves, both players get the chance to play something new. If no one does, the next thing waiting on the stack will resolve (or if the stack is empty, the current part of the turn will end and the game will proceed to the next part).
- If either player plays something new, it goes on top of the stack and the process repeats.
Abilities
Static Abilities
A static ability is text that is always true while that card is in play. You don’t play a static ability. It just does what it says.
Triggered Abilities
A triggered ability is text that happens when a specific event occurs in the
game.
- Each triggered ability starts with the word: when, whenever, or at. You don’t play a triggered ability.
- It automatically triggers whenever the first part of the ability happens.
- The ability goes on the stack just like a spell, and resolves just like a spell.
- If the ability triggers but then the permanent the ability came from leaves play, the ability will still resolve.
- You can’t choose to delay or ignore a triggered ability. If the ability has a
target, however, nothing happens if you can’t choose a legal target.
Activated Abilities
- An activated ability is an ability that you can play whenever you want.
- Each activated ability has a cost, then a colon (":"), then an effect. Playing one works exactly like playing an event card, except there’s no card to put on the stack. The ability goes on the stack just like a card, and resolves just like a card.
- If you play an activated ability but then the permanent the ability came from leaves play, the ability will still resolve.
Keyword Abilities
Some permanents have abilities that are shortened to a single word or
phrase. Most of these have reminder text that gives you a brief description
of the ability’s effect.
Combat
there is no limit to number of that can be put in the combat zone however the maximum number of duelist fighting in a single duel is 5 on either or both sides.
--spoils of gotten from duels
---normal game
for each victory 100 yen plus X00 where X equals the number of VP you have before combat.
Victory points awards for these duels. (depending on how many duelist are involved in a duel 5 VP are possible). if you have 20(# subject to change) you win!

Building a deck
Samurai Duelers League can be play with a customized deck of at least 60 cards with no more than 4 copy of any single card
Custom Games
there are many possible game variations each with slight altered rules and win conditions to put a twist on you everyday match-ups. Some ideas include bounty hunting, event match, Bankruptcy ,and dueling grounds(will save rules for these variations for when we have finished season 1)
Golden Rule
there are individual cards with abilities can change break the rules

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:star-empty:Rulebook - Section 1: The Basics
:star:Rulebook - Section 2: The Game Components
:star-empty:Rulebook - Section 3: Gameplay
:star-empty:Rulebook - Section 4 Glossary

Devious Comments

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:icontsukikage-ryu:
Glad to see you've been working on the rules. The yen thing had been next on my list of questions, but you've coveed it. Spiffy.

You might want to start off with a smaller deck size than 60, though. 40 is the norm for smaller decks, and with a game just starting out, getting 60 cards together (even with duplicates) would be quite a feat for someone who is essentially starting from the ground level here. Anyways, just a thought.

Everything else is straightforward and easy to read, though. Good job. I do have a quick question though. For a person like myself, who'd essentially be playing a themed deck based on his own oc or multiple oc's, coming up with multiple dueler cards might be difficult. Would it be safe to assume that I could design multiple cards for the same dueler. Such as a 'Tsukikage Ryu Level 1', 'Level 2', etc? The higher levels would of course cost more to play, and there would be restricitions on how many can be in play and such, but is that a possibility?
:iconsamuraiofthegrove:
i have to admit i used the Magic the Gathering Starter rule-book to write most of this at least the more detailed parts of things

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SDL TCG HOME PAGE: [link]
:iconsamuraiofthegrove:
as for the second part i started the TCG so some of the other people out there in deviantart would make card versions of their OC and they would be collected together as a set.

as for a OC with level differences, i think we run into the something much like the new Magic Legendary Rule: they see each other and their head explode

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SDL TCG HOME PAGE: [link]
:icontsukikage-ryu:
I haven't played Magic in YEARS. I think the last time was back in Urza's Saga/Legacy/Etc. So I don't know about the "legendary rule". But yeah, I would figure it'd be illegal to have two copies of a character's oc out at the same time. More like, if I want to play a Lvl 2 Dueler, I'd have to discard a lower level, or replace a lower version on the field. I wouldn't be able to set down my Level 3 Badass Ninja of Awesomeness right next to my Level 1 Badass Ninja of Awesomeness. Only one incarnation of Badass Ninja may be on a player's side of the field at any given time.
:iconsamuraiofthegrove:
well in interest of progressing with the set i would say no for now. Leveling is an interesting concept but right now we're build set and deck building i believe is secondary on the list. when we have a mostly completed set, the next set can introduce the leveling idea.
If you really are set on building a deck ask if they would make a card or five(XD) or if you could use their character to make a card or five. then if that fails then sure go ahead and make levels.

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SDL TCG HOME PAGE: [link]

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