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Deviation Actions
Literature Text
Drunk # - is given when you use item with alcohol in them and the effect lasts for # of turns
Stun - causes the character to be unable to duel
Fee ### - General Keyword - [Name of Card]'s controller must pay ### or put [Name of Card] into the discard pile
Poison X - During your upkeep step this duelist gets -X loyalty
Sleep X- this duelist can't enter combat zone for X turns and can't be targeted by skill cards
Hide - you may play this card face down with no affinity and all status that equal 2. Flip this card over by pay 100 yen
Leadership - give +1 loyalty to all duelists with the same team affinity you control when a card with abilities comes into play.
Betrayer # - when this card comes in to play this card goes directly to your discard pile unless you put # of duelist(s) you control into the discard pile from play.
Solo - if <duelist name> is the only duelist in the duel zone on your side of the field +X to all stats where X equals each other duelist in the dueling zone.
Berserker - this duelist must duel each turn if able
Run Away - discard one card from you hand, return this duelist to commons zone
Note: any combat damage this duelist would deal or be dealt is negated.
Vanguard - If [Name of Card] use combo points this turn, [Name of Card] may get half of those points spent back round down at the beginning of your opponent's next turn
Fearless - this duelist can’t be effected by a duelist's intimidate or terrorize abilities.
Taunt - At beginning of a duel,target duelist an opponent control must duel [Card Name] this turn
Intimidate X - At the beginning of combat opponent’s non-elite duelists get -X power until the end of the duel
Terrorize - Before dueling phase, flip a coin, if heads target duelist cannot deal damage this turn, if tails duel as normal.
Reflex - if [Card Name] has a higher speed than an opponents duelist that duelist cannot deal combat damage to
[card name]
Bodyguard - [card name] may add half of his/her guard to target duelist you control. if targeted duelist takes combat damage, [card name] takes half of that damage rounded up for that duelist.
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Team Keywords
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Rising - Team Keyword(Black Lotus) - When dueling flip a coin. If the heads add stun to combat damage else deal damage as normal
Bonecrusher - Team Keyword(Kamakiri-gumi) - During a duel, target duelist your opponent controls get -X armor where X equals the number of Kamakiri-gumi duelist you control.
Honorable - Team Hachiman Shotai - Once this duelist is in play they cannot change control
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Event Keywords
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Twist - when you draw this card from your deck, you must play it immediately. if this card is in your opening hand, you must put it back in the deck and draw a new card.
(note: cards with the Twist keyword have no cost to play)
Extended - this card stays in play for multiples turn
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Skill Keywords
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Passive - this card skill points cost is deduction from the attached duelist's combo points, until removed
Stun - causes the character to be unable to duel
Fee ### - General Keyword - [Name of Card]'s controller must pay ### or put [Name of Card] into the discard pile
Poison X - During your upkeep step this duelist gets -X loyalty
Sleep X- this duelist can't enter combat zone for X turns and can't be targeted by skill cards
Hide - you may play this card face down with no affinity and all status that equal 2. Flip this card over by pay 100 yen
Leadership - give +1 loyalty to all duelists with the same team affinity you control when a card with abilities comes into play.
Betrayer # - when this card comes in to play this card goes directly to your discard pile unless you put # of duelist(s) you control into the discard pile from play.
Solo - if <duelist name> is the only duelist in the duel zone on your side of the field +X to all stats where X equals each other duelist in the dueling zone.
Berserker - this duelist must duel each turn if able
Run Away - discard one card from you hand, return this duelist to commons zone
Note: any combat damage this duelist would deal or be dealt is negated.
Vanguard - If [Name of Card] use combo points this turn, [Name of Card] may get half of those points spent back round down at the beginning of your opponent's next turn
Fearless - this duelist can’t be effected by a duelist's intimidate or terrorize abilities.
Taunt - At beginning of a duel,target duelist an opponent control must duel [Card Name] this turn
Intimidate X - At the beginning of combat opponent’s non-elite duelists get -X power until the end of the duel
Terrorize - Before dueling phase, flip a coin, if heads target duelist cannot deal damage this turn, if tails duel as normal.
Reflex - if [Card Name] has a higher speed than an opponents duelist that duelist cannot deal combat damage to
[card name]
Bodyguard - [card name] may add half of his/her guard to target duelist you control. if targeted duelist takes combat damage, [card name] takes half of that damage rounded up for that duelist.
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Team Keywords
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Rising - Team Keyword(Black Lotus) - When dueling flip a coin. If the heads add stun to combat damage else deal damage as normal
Bonecrusher - Team Keyword(Kamakiri-gumi) - During a duel, target duelist your opponent controls get -X armor where X equals the number of Kamakiri-gumi duelist you control.
Honorable - Team Hachiman Shotai - Once this duelist is in play they cannot change control
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Event Keywords
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Twist - when you draw this card from your deck, you must play it immediately. if this card is in your opening hand, you must put it back in the deck and draw a new card.
(note: cards with the Twist keyword have no cost to play)
Extended - this card stays in play for multiples turn
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Skill Keywords
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Passive - this card skill points cost is deduction from the attached duelist's combo points, until removed
this is the most up to date list of keywords some are not on there due to they might be in need of being revised
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